Eat That Frog

Overview

Eat That Frog is a mobile application concept inspired by productivity and time-management principles. The project focuses on helping users identify their most important tasks, organize priorities, and track daily progress through a clean and interactive mobile experience.

Designed entirely in Figma, the project explores interface design, user flows, visual consistency, and component-based design systems.

My Role

  • UX Research
  • UI Design
  • Mobile App Design
  • Design System Development
  • Interactive Prototyping
  • Visual Identity Design

Design Process

Research & Planning

The project began with researching productivity methods and common challenges users face when managing daily responsibilities. The goal was to create a simple experience that encourages users to focus on high-priority tasks rather than becoming overwhelmed by long to-do lists.

Information Architecture

I organized the application into key user journeys, including onboarding, task management, progress tracking, and profile management. The structure was designed to keep navigation clear and accessible.

Interface Design

The application includes:

  • Splash Screen
  • Main Dashboard
  • Task Management Interface
  • Progress Tracking
  • User Profile
  • Settings & Personalization

Each screen was designed with usability, readability, and consistency in mind.

Components & Design System

To maintain consistency throughout the project, I created reusable components, navigation elements, cards, buttons, icons, and interface patterns. These components allowed the design to scale while keeping interactions predictable and cohesive.

Interactive Prototyping

The prototype was built in Figma using interactive navigation and screen transitions to simulate a real mobile experience. Special attention was given to user flow and task completion paths.

Outcome

The final prototype demonstrates mobile-first UX thinking, interface design, component systems, and interactive prototyping. The project showcases my ability to design engaging digital experiences that balance functionality, usability, and visual consistency.

Tools Used

  • Figma
  • Components
  • Interactive Prototyping
  • Design Systems
  • UX Research

Skills Applied

  • UI Design
  • UX Design
  • Mobile Design
  • Design Systems
  • User Flows
  • Information Architecture
  • Component Development
  • Interactive Prototyping